Tuesday, August 12, 2014

Update as of August 12th, 2014



So a few things to note today. I've completed replacing all of the ground point controls so they stand out against the individual controls of a component. They now consist of two controls: one for the position, and one for the rotation.





I've also replaced the controls on the IK arms and their switches, so that they stand out more.



Same goes for the back vine controls closest to the body. One of the animators I asked to test the rig mentioned that the previous controls got lost in everything, so I vied for a pin shape with a bulky head that stands out away from most of the other controls.



Another error I found was that the left eye wasn't completely working. At some point, the connections were either left incomplete during the time I was preparing them, or a connection was broken amongst the blends during one of the repair sessions I had. none the less, it's been fixed and works just as the right eye does. There was also a nasty issue with the influences in the neck, where the vines, when in place, would overly move with the rotation of the second neck control. Add to this that some of the base points of the neck vines also had some lingering influences that caused them to shift when the neck was moved. This has also been remedied.

The last change is more of an addition. I'm testing out, visually, if adding some smaller vines onto the anchor would be more aesthetically pleasing.