Test render of some of the textures
Second test, full view, no anchor vines
Updated materials on some of the components, plus a different light setup and the anchor chain.
An attempt was made to use the dynamic hair system on the finger curves, thereby allowing a more believable sense to the fingers being vines. However, I need to consult my advisers on how to make the base of the vine more stiff while not sacrificing the stiffness of the vine near the tip.
As a bit of an aside to the main project, I'm going to attempt t create a ragged looking cloak to add on top of the golem. It's mainly for a cloth sim class, but it can also allow for better insight onto using nCloth throughout the rig itself come time the rig is labeled ready as an animatable piece.
Below I've attached a current visual breakdown of the rig at this time.
No comments:
Post a Comment