Not much in the way to report this time around. I've completed adding in the remaining cloth sim components for the simulation file. It works for the most part, however, there is an issue with the proximity of all the nCloth objects to one another. With self collide enabled, the simulation time skyrockets, due to the collision thickness is in constant contact. To prevent this massive time lag, self collide was disabled for the time being.
Meanwhile, to reduce the overall dynamic file size, I tossed out all of the excess geometry that have no nCloth counterpart. I've also connected the cloth objects to a control to enable and disable the simulations, so that animators can turn on the dynamics when they wish to do so. I've also create a low res cage for the skull tree to help with simulations.
Everything is currently cached out to help out with calculations.
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