Sunday, November 17, 2013

Progress for the weeks of November 3rd and November 10th

Curpigeon related:

At the request of the animators, I've retooled the wings on the rig, allowing for a more staggered range of movement. Now, if one were to move the arm control, the elbow and wrist would follow only in translation, rather than rotation. It took several trial and error sessions, and more skin weight adjustments toe get the wings to look passable, compared to it's earlier iteration. I've also added a wing fold control to the shoulder of each wing, though if the controls along the wing are not zeroed, the wings will break.

It has also been agreed on to do the singular rig for multiple birds, though a recent test showed that the other models built so far are not compatible with the base model, preventing the blend shape aspect of the rig from working properly. I may need to find another solution to this quickly.


Golem related:

more modeling work performed, adding in the arm vines network into the body, as well as the support vines for the left shoulder. I've also connected some of the brush nodes onto a simple control system to test the rate that the vines could move. While a nice representation of what I'm aiming for, the vines themselves need to be broken apart within the time of the controller, so a more refined control will be necessary for the construction rig.



The animation aspect of the rig may now have some new foundations, after I had asked one of my professors who had worked on the rock monster in "Galaxy Quest." He commented that the monster was actually a set of props built onto a single rig. The first set was just the big shape of the monster so that the basic movements could be done, verifying that an earlier idea I had for the rig wasn't far off. The second portion of the rock monster rig, which is what I've been struggling to get a good sense of how it would be set up, functions based on a dynamic spring system. The setup goes something along the lines of as follows:

A dynamic spring constraint is set between the joint of the rig system, and that of a particle. This will allow for the particle to slide about and jostle, while still being connected to the rig. From there, I would connect the stones I wish to have in place to the spring bound particle. via a group. From there, I would need to add another control to the stone for manual placement, should the stone stray too far from the course. I will need to test this potential system as well once time allows.

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