Wednesday, December 11, 2013

Progress for the week of November 17th - 24th, 2013

Golem

While using the nDynamics system, It can simularte a spring constraint to get that floating aspect I'm aiming for. However, the points on the geometry tend to expand dramatically if there is rapid movement. Upon further testing, I've found that it works easier to use the stock settings on nCloth mesh, rather than to use one of the presets. I had thought that using the concrete preset would be best, but something in that setting results in the geometry expanding. Currently, stock settings between 2 ncloth objects cause them to phase into one another, and get their vertices stuck. For the time being, I will use the soft leather preset, as it seems to give a fairly decent result. I'll adjust it more as things progress, since I'm still noting some give in the stone's forms.

Curpigeon

More refining and fine tuning on the rig, being sure that things bend reasonably when the bird is flitting about. I ultimately went with a simpler system for the neck setup, using a broken chain system to allow for stretching. Added some small tweaks to the eyebrow controls, having a larger catch all control to move them about.

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